<Spell Name="Detect Undead">
  <school>divination</school>
  <subschool>
  </subschool>
  <descriptor>
  </descriptor>
  <spell_level>cleric oracle 1, paladin 1, sorcerer wizard 1, alchemist 1, inquisitor 1, alchemist 1, inquisitor 1</spell_level>
  <casting_time>1 standard action</casting_time>
  <components>V, S, M DF (earth from a grave)</components>
  <costly_components>0</costly_components>
  <range>60 ft.</range>
  <area>cone-shaped emanation</area>
  <effect>
  </effect>
  <targets>
  </targets>
  <duration>concentration, up to 1 minute  level</duration>
  <dismissible>1</dismissible>
  <shapeable>0</shapeable>
  <saving_throw>none</saving_throw>
  <spell_resistence>no</spell_resistence>
  <description>You can detect the aura that surrounds undead creatures. The amount of information revealed depends on how long you study a particular area. 1st Round  Presence or absence of undead auras. 2nd Round  Number of undead auras in the area and the strength of the strongest undead aura present. If you are of good alignment, and the strongest undead aura s strength is overwhelming (see below), and the creature has HD of at least twice your character level, you are stunned for 1 round and the spell ends. 3rd Round  The strength and location of each undead aura. If an aura is outside your line of sight, then you discern its direction but not its exact location. Aura Strength  The strength of an undead aura is determined by the HD of the undead creature, as given on the table below. Lingering Aura  An undead aura lingers after its original source is destroyed. If detect undead is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power, as given on the table below. HD Strength Lingering Aura Duration 1 or lower Faint 1d6 rounds 2-4 Moderate 1d6 minutes 5-10 Strong 1d6 x 10 minutes 11 or higher Overwhelming 1d6 days Each round, you can turn to detect undead in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.</description>
  <source>PFRPG Core</source>
  <full_text> &lt;link rel=  stylesheet  href=  PF.css  &gt;&lt;div class=  heading  &gt;&lt;p class=  alignleft  &gt;Detect Undead&lt; p&gt;&lt;div style=  clear  both  &gt;&lt; div&gt;&lt; div&gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;School &lt; b&gt;divination &lt;b&gt;Level &lt; b&gt;cleric oracle 1, paladin 1, sorcerer wizard 1, alchemist 1, inquisitor 1, alchemist 1, inquisitor 1&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Casting Time &lt; b&gt;1 standard action&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Components &lt; b&gt;V, S, M DF (earth from a grave)&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Range &lt; b&gt;60 ft.&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Area &lt; b&gt;cone-shaped emanation&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Duration &lt; b&gt;concentration, up to 1 minute  level (D)&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Saving Throw &lt; b&gt;none &lt;b&gt;Spell Resistance &lt; b&gt;no&lt; h5&gt;&lt; div&gt;&lt;div&gt;&lt;h4&gt;&lt;p&gt;You can detect the aura that surrounds undead creatures. The amount of information revealed depends on how long you study a particular area.&lt; p&gt;&lt;p&gt;&lt;i&gt;1st Round&lt; i&gt;  Presence or absence of undead auras.&lt; p&gt;&lt;p&gt;&lt;i&gt;2nd Round&lt; i&gt;  Number of undead auras in the area and the strength of the strongest undead aura present. If you are of good alignment, and the strongest undead aura s strength is overwhelming (see below), and the creature has HD of at least twice your character level, you are stunned for 1 round and the spell ends.&lt; p&gt;&lt;p&gt;&lt;i&gt;3rd Round&lt; i&gt;  The strength and location of each undead aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.&lt; p&gt;&lt;p&gt;&lt;i&gt;Aura Strength&lt; i&gt;  The strength of an undead aura is determined by the HD of the undead creature, as given on the table below.&lt; p&gt;&lt;p&gt;&lt;i&gt;Lingering Aura&lt; i&gt;  An undead aura lingers after its original source is destroyed. If detect undead is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power, as given on the table below.&lt; p&gt;&lt;p&gt;&lt;table&gt;&lt;tr&gt;&lt;th&gt;HD&lt; th&gt;&lt;th&gt;Strength&lt; th&gt;&lt;th&gt;Lingering Aura Duration&lt; th&gt;&lt; tr&gt; &lt;tr&gt;&lt;td&gt;1 or lower&lt; td&gt;&lt;td&gt;Faint&lt; td&gt;&lt;td&gt;1d6 rounds&lt; td&gt;&lt; tr&gt; &lt;tr&gt;&lt;td&gt;2-4&lt; td&gt;&lt;td&gt;Moderate&lt; td&gt;&lt;td&gt;1d6 minutes&lt; td&gt;&lt; tr&gt; &lt;tr&gt;&lt;td&gt;5-10&lt; td&gt;&lt;td&gt;Strong&lt; td&gt;&lt;td&gt;1d6 x 10 minutes&lt; td&gt;&lt; tr&gt; &lt;tr&gt;&lt;td&gt;11 or higher&lt; td&gt;&lt;td&gt;Overwhelming&lt; td&gt;&lt;td&gt;1d6 days&lt; td&gt;&lt; tr&gt;&lt; table&gt; Each round, you can turn to detect undead in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.&lt; p&gt;&lt; h4&gt;&lt; div&gt; </full_text>
  <verbal>1</verbal>
  <somatic>1</somatic>
  <material>1</material>
  <focus>0</focus>
  <divine_focus>1</divine_focus>
  <sor>1</sor>
  <wiz>1</wiz>
  <cleric>1</cleric>
  <druid>NULL</druid>
  <ranger>NULL</ranger>
  <bard>NULL</bard>
  <paladin>1</paladin>
  <alchemist>1</alchemist>
  <summoner>NULL</summoner>
  <witch>NULL</witch>
  <inquisitor>1</inquisitor>
  <oracle>1</oracle>
  <antipaladin>NULL</antipaladin>
  <magus>NULL</magus>
  <adept>NULL</adept>
  <deity>
  </deity>
  <SLA_Level>1</SLA_Level>
  <domain>
  </domain>
  <short_description>Reveals undead within 60 ft.</short_description>
  <acid>0</acid>
  <air>0</air>
  <chaotic>0</chaotic>
  <cold>0</cold>
  <curse>0</curse>
  <darkness>0</darkness>
  <death>0</death>
  <disease>0</disease>
  <earth>0</earth>
  <electricity>0</electricity>
  <emotion>0</emotion>
  <evil>0</evil>
  <fear>0</fear>
  <fire>0</fire>
  <force>0</force>
  <good>0</good>
  <language_dependent>0</language_dependent>
  <lawful>0</lawful>
  <light>0</light>
  <mind_affecting>0</mind_affecting>
  <pain>0</pain>
  <poison>0</poison>
  <shadow>0</shadow>
  <sonic>0</sonic>
  <water>0</water>
  <linktext> http   www.d20pfsrd.com magic all-spells d detect-undead  Detect Undead </linktext>
  <id>144</id>
  <material_costs>NULL</material_costs>
  <bloodline>
  </bloodline>
  <patron>Occult, Plague</patron>
  <mythic_text>
  </mythic_text>
  <augmented>
  </augmented>
  <mythic>0</mythic>
</Spell>